Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works.
Some great A* learning resources:
http://theory.stanford.edu/~amitp/GameProgramming/
http://www.policyalmanac.org/games/aStarTutorial.htm
Source code: https://github.com/SebLague/Pathfinding
If you’d like to support the creation of more programming videos, I’d greatly appreciate your support on patreon:
https://www.patreon.com/SebastianLague
Background music is 32. The Hidden Path by longzijun.